Wednesday, April 21, 2010
Saturday, May 17, 2008
Expected Health Effects Of Radiation Exposure!
Expected health effects for an adult assuming the cumulative total radiation exposure was all received within a weeks time. For children, the effects can be expected at half these dose levels.
TOTAL EXPOSURE ONSET & DURATION OF INITIAL SYMPTOMS & DISPOSITION
30 to 70 R From 6-12 hours: none to slight incidence of transient headache and nausea;
vomiting in up to 5 percent of personnel in upper part of dose range. Mild
lymphocyte depression within 24 hours. Full recovery expected. (Fetus damage
possible from 50R and above.)
70 to 150 R From 2-20 hours: transient mild nausea and vomiting in 5 to 30 percent of
personnel. Potential for delayed traumatic and surgical wound healing,
minimal clinical effect. Moderate drop in lymphocycte, platelet, and
granulocyte counts. Increased susceptibility to opportunistic pathogens.
Full recovery expected.
150 to 300 R From 2 hours to three days: transient to moderate nausea and vomiting in
20 to 70 percent; mild to moderate fatigability and weakness in 25 to 60
percent of personnel. At 3 to 5 weeks: medical care required for 10 to 50%.
At high end of range, death may occur to maximum 10%. Anticipated medical
problems include infection, bleeding, and fever. Wounding or burns will
geometrically increase morbidity and mortality.
300 to 530 R From 2 hours to three days: transient to moderate nausea and vomiting in 50
to 90 percent; mild to moderate fatigability in 50 to 90 percent of personnel.
At 2 to 5 weeks: medical care required for 10 to 80%. At low end of range,
less than 10% deaths; at high end, death may occur for more than 50%.
Anticipated medical problems include frequent diarrheal stools, anorexia,
increased fluid loss, ulceration. Increased infection susceptibility during
immunocompromised time-frame. Moderate to severe loss of lymphocytes.
Hair loss after 14 days.
530 to 830 R From 2 hours to two days: moderate to severe nausea and vomiting in 80 to
100 percent of personnel; From 2 hours to six weeks: moderate to severe
fatigability and weakness in 90 to 100 percent of personnel. At 10 days to
5 weeks: medical care required for 50 to 100%. At low end of range, death
may occur for more than 50% at six weeks. At high end, death may occur
for 99% of personnel. Anticipated medical problems include developing
pathogenic and opportunistic infections, bleeding, fever, loss of appetite,
GI ulcerations, bloody diarrhea, severe fluid and electrolyte shifts, capillary
leak, hypotension. Combined with any significant physical trauma, survival
rates will approach zero.
830 R Plus From 30 minutes to 2 days: severe nausea, vomiting, fatigability, weakness,
dizziness, and disorientation; moderate to severe fluid imbalance and headache.
Bone marrow total depletion within days. CNS symptoms are predominant at
higher radiation levels. Few, if any, survivors even with aggressive and
immediate medical attention.
The effects from the above radiation dose levels assume that the total dose was received over a short period of time of a week or less.
The response to radiation varies widely amongst people and the longer the time frame over which a specific dose is accumulated the better your body can respond to, and recover from, the radiation damage. In other words, a normally fatal (to 50% of a group exposed to it) cumulative dose of 530 R, if received all within a week, would create few noticeable ill health effects at all if it was received and spread out over a years time at the rate of about 10 R per week. Think of the difference in acquiring a suntan gradually over a years time at a rate of about an half hour per day compared to packing that years worth of sun exposure (182 hours) all into one solid non-stop week, night and day, for 24/7. The health effect difference is obviously very dramatic.
TOTAL EXPOSURE ONSET & DURATION OF INITIAL SYMPTOMS & DISPOSITION
30 to 70 R From 6-12 hours: none to slight incidence of transient headache and nausea;
vomiting in up to 5 percent of personnel in upper part of dose range. Mild
lymphocyte depression within 24 hours. Full recovery expected. (Fetus damage
possible from 50R and above.)
70 to 150 R From 2-20 hours: transient mild nausea and vomiting in 5 to 30 percent of
personnel. Potential for delayed traumatic and surgical wound healing,
minimal clinical effect. Moderate drop in lymphocycte, platelet, and
granulocyte counts. Increased susceptibility to opportunistic pathogens.
Full recovery expected.
150 to 300 R From 2 hours to three days: transient to moderate nausea and vomiting in
20 to 70 percent; mild to moderate fatigability and weakness in 25 to 60
percent of personnel. At 3 to 5 weeks: medical care required for 10 to 50%.
At high end of range, death may occur to maximum 10%. Anticipated medical
problems include infection, bleeding, and fever. Wounding or burns will
geometrically increase morbidity and mortality.
300 to 530 R From 2 hours to three days: transient to moderate nausea and vomiting in 50
to 90 percent; mild to moderate fatigability in 50 to 90 percent of personnel.
At 2 to 5 weeks: medical care required for 10 to 80%. At low end of range,
less than 10% deaths; at high end, death may occur for more than 50%.
Anticipated medical problems include frequent diarrheal stools, anorexia,
increased fluid loss, ulceration. Increased infection susceptibility during
immunocompromised time-frame. Moderate to severe loss of lymphocytes.
Hair loss after 14 days.
530 to 830 R From 2 hours to two days: moderate to severe nausea and vomiting in 80 to
100 percent of personnel; From 2 hours to six weeks: moderate to severe
fatigability and weakness in 90 to 100 percent of personnel. At 10 days to
5 weeks: medical care required for 50 to 100%. At low end of range, death
may occur for more than 50% at six weeks. At high end, death may occur
for 99% of personnel. Anticipated medical problems include developing
pathogenic and opportunistic infections, bleeding, fever, loss of appetite,
GI ulcerations, bloody diarrhea, severe fluid and electrolyte shifts, capillary
leak, hypotension. Combined with any significant physical trauma, survival
rates will approach zero.
830 R Plus From 30 minutes to 2 days: severe nausea, vomiting, fatigability, weakness,
dizziness, and disorientation; moderate to severe fluid imbalance and headache.
Bone marrow total depletion within days. CNS symptoms are predominant at
higher radiation levels. Few, if any, survivors even with aggressive and
immediate medical attention.
The effects from the above radiation dose levels assume that the total dose was received over a short period of time of a week or less.
The response to radiation varies widely amongst people and the longer the time frame over which a specific dose is accumulated the better your body can respond to, and recover from, the radiation damage. In other words, a normally fatal (to 50% of a group exposed to it) cumulative dose of 530 R, if received all within a week, would create few noticeable ill health effects at all if it was received and spread out over a years time at the rate of about 10 R per week. Think of the difference in acquiring a suntan gradually over a years time at a rate of about an half hour per day compared to packing that years worth of sun exposure (182 hours) all into one solid non-stop week, night and day, for 24/7. The health effect difference is obviously very dramatic.
Alpha, Beta, Gamma Radiation!
Q: What's the Difference Between Alpha, Beta and Gamma Radiation?
A: Everything in nature would prefer to be in a relaxed, or stable state. Unstable atoms undergo nuclear processes that cause them to become more stable. One such process involves emitting excess energy from the nucleus. This process is called radioactivity or radioactive decay. "Radiation" and "radioactivity" are often confused, the proper relationship is that "radioactive atoms emit radiation."
The three main types of nuclear radiation emitted from radioactive atoms and included in all fallout are:
Alpha: These are actual particles that are electrically charged and are commonly referred to as alpha particles. Alpha particles are the least penetrating of the three primary forms of radiation, as they cannot travel more than four to seven inches in air and a single sheet of paper or the outermost layer of dead skin that covers the body will stop them. However, if alpha particle emitting radioactive material is inhaled or ingested, they can be a very damaging source of radiation with their short range being concentrated internally in a very localized area.
Beta: These are also actual particles that are electrically charged and are commonly referred to as beta particles. Beta particles travel faster and penetrate further than alpha particles. They can travel from a few millimeters up to about ten yards in open air depending on the particular isotope and they can penetrate several millimeters through tissue. Beta particle radiation is generally a slight external exposure hazard, although prolonged exposure to large amounts can cause skin burns and it is also a major hazard when interacting with the lens of the eye. However, like alpha particles, the greatest threat is if beta particle emitting radioactive material is inhaled or ingested as it can also do grave internal damage.
Gamma: Gamma rays are similar to x-rays, they are a form of electromagnetic radiation. Gamma rays are the most hazardous type of external radiation as they can travel up to a mile in open air and penetrate all types of materials. Since gamma rays penetrate more deeply through the body than alpha or beta particles, all tissues and organs can be damaged by sources from outside of the body. Only sufficiently dense shielding and/or distance from gamma ray emitting radioactive material can provide protection.
Bottom Line: All three of the primary types of radiation above can be a hazard if emitted from radioactive fallout that was inhaled or ingested. Protected food and water and even a simple inexpensive dust protector face mask can go a long ways to denying this route of entry. However, for the penetrating gamma rays, it is essential to be able to identify the best protected shielding and distance options available. More information on the specific physical damage caused by gamma radiation is below in the section entitled:
A: Everything in nature would prefer to be in a relaxed, or stable state. Unstable atoms undergo nuclear processes that cause them to become more stable. One such process involves emitting excess energy from the nucleus. This process is called radioactivity or radioactive decay. "Radiation" and "radioactivity" are often confused, the proper relationship is that "radioactive atoms emit radiation."
The three main types of nuclear radiation emitted from radioactive atoms and included in all fallout are:
Alpha: These are actual particles that are electrically charged and are commonly referred to as alpha particles. Alpha particles are the least penetrating of the three primary forms of radiation, as they cannot travel more than four to seven inches in air and a single sheet of paper or the outermost layer of dead skin that covers the body will stop them. However, if alpha particle emitting radioactive material is inhaled or ingested, they can be a very damaging source of radiation with their short range being concentrated internally in a very localized area.
Beta: These are also actual particles that are electrically charged and are commonly referred to as beta particles. Beta particles travel faster and penetrate further than alpha particles. They can travel from a few millimeters up to about ten yards in open air depending on the particular isotope and they can penetrate several millimeters through tissue. Beta particle radiation is generally a slight external exposure hazard, although prolonged exposure to large amounts can cause skin burns and it is also a major hazard when interacting with the lens of the eye. However, like alpha particles, the greatest threat is if beta particle emitting radioactive material is inhaled or ingested as it can also do grave internal damage.
Gamma: Gamma rays are similar to x-rays, they are a form of electromagnetic radiation. Gamma rays are the most hazardous type of external radiation as they can travel up to a mile in open air and penetrate all types of materials. Since gamma rays penetrate more deeply through the body than alpha or beta particles, all tissues and organs can be damaged by sources from outside of the body. Only sufficiently dense shielding and/or distance from gamma ray emitting radioactive material can provide protection.
Bottom Line: All three of the primary types of radiation above can be a hazard if emitted from radioactive fallout that was inhaled or ingested. Protected food and water and even a simple inexpensive dust protector face mask can go a long ways to denying this route of entry. However, for the penetrating gamma rays, it is essential to be able to identify the best protected shielding and distance options available. More information on the specific physical damage caused by gamma radiation is below in the section entitled:
Thursday, May 8, 2008
DARPA
[edit] DARPA's mission
DARPA's own introduction[1]:
DARPA is a Defense Agency with a unique role within DoD. DARPA is not tied to a specific operational mission: DARPA supplies technological options for the entire Department, and is designed to be the “technological engine” for transforming DoD.
Near-term needs and requirements generally drive the Army, Navy, Marine Corps, and Air Force to focus on those needs at the expense of major change. Consequently, a large organization like DoD needs a place like DARPA whose only charter is radical innovation.
DARPA looks beyond today’s known needs and requirements. As military historian John Chambers noted, “None of the most important weapons transforming warfare in the 20th century – the airplane, tank, radar, jet engine, helicopter, electronic computer, not even the atomic bomb – owed its initial development to a doctrinal requirement or request of the military.”[2] None of them. And to this list, DARPA would add unmanned systems, Global Positioning System (GPS) and Internet technologies.
DARPA’s approach is to imagine what capabilities a military commander might want in the future and accelerate those capabilities into being through technology demonstrations. These not only provide options to the commander, but also change minds about what is technologically possible today.
[edit] DARPA as a model
DARPA's own introduction[1]:
DARPA is a Defense Agency with a unique role within DoD. DARPA is not tied to a specific operational mission: DARPA supplies technological options for the entire Department, and is designed to be the “technological engine” for transforming DoD.
Near-term needs and requirements generally drive the Army, Navy, Marine Corps, and Air Force to focus on those needs at the expense of major change. Consequently, a large organization like DoD needs a place like DARPA whose only charter is radical innovation.
DARPA looks beyond today’s known needs and requirements. As military historian John Chambers noted, “None of the most important weapons transforming warfare in the 20th century – the airplane, tank, radar, jet engine, helicopter, electronic computer, not even the atomic bomb – owed its initial development to a doctrinal requirement or request of the military.”[2] None of them. And to this list, DARPA would add unmanned systems, Global Positioning System (GPS) and Internet technologies.
DARPA’s approach is to imagine what capabilities a military commander might want in the future and accelerate those capabilities into being through technology demonstrations. These not only provide options to the commander, but also change minds about what is technologically possible today.
[edit] DARPA as a model
HAARP
"HAARP", an acronym for "High Frequency Active Auroral Research Program", is a project having the goal of studying fundamental physical principles which govern the region of the earth's atmosphere known as the ionosphere. It is through this region that earth-based communications and radar transmissions must travel to reach satellites or to probe solar and planetary bodies; and conversely, for radio signals from outside the immediate environment of the earth to reach its surface. It also is from these ionized layers that radio waves reflect to achieve over-the-horizon communication and radar systems. The proposed research will be undertaken using high power radio transmitters to probe the overhead ionosphere, combined with a complement of modern scientific diagnostic instruments to investigate the results of the interactions.
OVERT
Dictionary.com Unabridged (v 1.1)
–adjective 1. open to view or knowledge; not concealed or secret: overt hostility.
2. Heraldry. (of a device, as a purse) represented as open: a purse overt.
—Synonyms 1. plain, manifest, apparent, public.
—Antonyms 1. private, concealed.
Dictionary.com Unabridged (v 1.1)
Based on the Random House Unabridged Dictionary, © Random House, Inc. 2006
–adjective 1. open to view or knowledge; not concealed or secret: overt hostility.
2. Heraldry. (of a device, as a purse) represented as open: a purse overt.
—Synonyms 1. plain, manifest, apparent, public.
—Antonyms 1. private, concealed.
Dictionary.com Unabridged (v 1.1)
Based on the Random House Unabridged Dictionary, © Random House, Inc. 2006
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